Get Digital Games and Mathematics Learning: Potential, Promises PDF

By Tom Lowrie,Robyn Jorgensen (Zevenbergen)

ISBN-10: 9401795169

ISBN-13: 9789401795166

ISBN-10: 9402400346

ISBN-13: 9789402400342

Digital video games provide huge, immense capability for studying and engagement in arithmetic principles and procedures. This quantity deals multidisciplinary perspectives—of educators, cognitive scientists, psychologists and sociologists—on how electronic video games impact the social actions and mathematical rules of learners/gamers. Contributing authors establish possibilities for broadening present understandings of the way mathematical principles are fostered (and embedded) inside of electronic video game environments. particularly, the quantity advocates for brand spanking new and alternative ways of wondering arithmetic in our electronic age—proposing that those mathematical rules and numeracy practices are distinctive from new literacies or multiliteracies. The authors recognize that the promise of electronic video games has no longer regularly been realised/fulfilled. there's rising, and significant, facts to signify that conventional self-discipline limitations limit possibilities for mathematical learning. Throughout the publication, what constitutes arithmetic learnings and pedagogy is contested. Multidisciplinary viewpoints are used to explain and comprehend the possibility of electronic video games for studying arithmetic and determine present tensions in the field.

Mathematics studying is outlined as being approximately challenge fixing; engagement in mathematical ideas and techniques; and social engagement. The artefact, that's the sport, shapes the ways that the players have interaction with the social job of gaming. In parallel, the publication (as a te

xtual artefact) should be supported by way of Springer’s on-line platform—allowing for video and electronic communique (including hyperlinks to suitable web content) for use as supplementary fabric and determine a dynamic conversation space.

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Digital Games and Mathematics Learning: Potential, Promises and Pitfalls (Mathematics Education in the Digital Era) by Tom Lowrie,Robyn Jorgensen (Zevenbergen)

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